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#12725630 Sep 21, 2016 at 11:17 AM · Edited over 1 year ago
Chief Judge
61 Posts
+2
#12732494 Sep 23, 2016 at 10:09 PM · Edited 2 years ago
Chief Judge
61 Posts
*** The following information is data-mined and as such, subject to change. ***

Raid Name:
Tank Takedown

Raid Description:
The AAT -- one of the most formidable weapons of war in the galaxy, this engine of destruction was the bane of Republic forces throughout the Clone Wars.

Rewards:
Earn Mk 6 Defense and Critical Damage Mods.

Also, Jawas and Jedi have special buffs added for this raid.

Jawa Buff: Wrecking Crew
Jawas have +50% Potency.
In addition, whenever a Jawa uses an ability, they call another ally to Assist.
This effect can't trigger more than once per turn.


Jedi Buff: Defenders of the Republic
Jedi recover 15% of their Max Health at the start of their turn.

Raid Overview

PHASE 01:
On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle.
Defeating him here would surely turn the tide of the war!


PHASE 02:
Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat.
With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.


PHASE 03:
The AAT has been disabled, but the battle is far from over.
Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.


PHASE 04:
Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.

Detailed Breakdown of Phases

Grievous Raid - Phase 1

General Grievous Ability Set

BASIC ABILITY 1 - Raging Assault:
Deal physical damage to target enemy and inflict Defense Down for 2 turns.
This attack can't be Evaded or Countered.


SPECIAL ABILITY 1 - Grievous Pain:
Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.

SPECIAL ABILITY 2 - Baleful Laugh:
Inflict Healing Immunity on all enemies for 2 turns, with a 50% chance to also inflict Tenacity Down for 2 turns.
Then, summon up to three Droid allies to the battle.
This attack can't be Evaded.


UNIQUE ABILITY 1
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns.
That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.
Tactical Maneuvering: +150% Offense, gain 30% Turn Meter whenever another ally is attacked.


UNIQUE ABILITY 2 - Redoubled Effort (Passive):
Grievous has +25% Speed for each defeated ally.

MagnaGuard Ability Set

BASIC ABILITY
Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.

SPECIAL ABILITY
Deal Physical Damage to target enemy with a 50% chance to Expose them for 2 turns.

UNIQUE ABILITY - Relentless Vanguard:
MagnaGuard has +50% Counter Chance.
In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard,
all allied MagnaGuards Taunt until the end of that enemy's turn.


Grievous Raid - Phase 2 - AAT

AAT: Left Cannon, Right Cannon, Main Cannon, AAT Ability Sets

Left Cannon and Right Cannon Ability Set

BASIC ABILITY - Support Blaster:
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.

Main Cannon Ability Set

BASIC ABILITY - Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies.
This attack can't be Evaded.
If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.


AAT Ability Set

BASIC ABILITY - Anti-Personnel Blasters
Deal Physical damage to target enemy and expose them for 2 turns.

SPECIAL ABILITY 1 - High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.

SPECIAL ABILITY 2 - Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns.
This attack can't be Evaded or Countered.
This ability starts on cooldown.


UNIQUE ABILITY
This unit and its weapons may attack and be attacked independently, and Turn Meter Reduction effects are only half as effective against them.

When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Critical Chance.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: Attacking units that were the primary target of the Main Cannon's attack and survived gain +100% Critical Damage.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.


Grievous Raid - Phase 3

B2 Rocket Trooper Ability Set

BASIC ABILITY 1 - Warm-Up Shot:
Deal Physical damage to target enemy and gain Offense Up for 1 turn.

SPECIAL ABILITY 1 - Scatter Shot:
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn,
with a 50% chance to also inflict Offense Down for 2 turns.


SPECIAL ABILITY 2 - Barrage:
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns.
Then, this ability's cooldown is reduced by 1 for each defeated ally.
This ability starts on cooldown.


SPECIAL ABILITY 3 - Directing Fire:
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.

Geonosis B1 Battle Droid Ability Set

BASIC ABILITY - Coordinated Fire:
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.

SPECIAL ABILITY - Command: Devastate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.

Geonosis B1 Battle Droid Commander Ability Set

SPECIAL ABILITY - Command: Terminate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn.
This ability will only be used on a superior's command.
Shaken: Target loses 25% Turn Meter when damaged by an attack


Grievous Raid - Phase 4

B2 SUPER BATTLE DROID Ability Set

BASIC ABILITY - Heavy Blaster:
Deal Physical damage to target enemy and remove 25% Turn Meter.

SPECIAL ABILITY - Overwhelming Fire:
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.

UNIQUE ABILITY - Relentless Vanguard:
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.

AAT: Left Cannon, Right Cannon, Main Cannon, AAT Ability Sets

Left Cannon and Right Cannon Ability Set

BASIC ABILITY - Support Blaster:
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.

Main Cannon Ability Set

BASIC ABILITY - Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies.
This attack can't be Evaded.
If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.


AAT Ability Set

BASIC ABILITY - Anti-Personnel Blasters
Deal Physical damage to target enemy and expose them for 2 turns.

SPECIAL ABILITY 1 - High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.

SPECIAL ABILITY 2 - Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns.
This attack can't be Evaded or Countered.
This ability starts on cooldown.


UNIQUE ABILITY
This unit is immune to Turn Meter reduction effects and its weapons may attack and be attacked independently.

When this weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Critical Chance.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: Attacking units that were the primary target of the Main Cannon's attack and survived gain +100% Critical Damage.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.


UNIQUE ABILITY 2 - Danger Close
When this unit becomes Toppled, it will call an air strike on its current position.
The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies.
This attack can't be Evaded or Countered.
Allies that have no positive status effects receive massive damage instead.
+1
#12799366 Oct 21, 2016 at 11:22 PM · Edited 2 years ago
Chief Judge
61 Posts
This went live a little while earlier. I'll update the 'breakdown' soon.

Post your thoughts & observations.
+1
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